Remote, modeled and textured a player pet, and one monster. PS2, Xbox, PCĬatacombs Expansion: In-house, modeled and textured the majority of the new player hairs and hats. In-house, modeled and textured numerous in game characters and environment props. Remote, modeled one high poly weapon for the in game cinematics. When possible, I also enjoy showing those results to the rest of the world, so that the video game industry as a whole can benefit and move forward with better art.įor more info check out my LinkedIn profile. I enjoy coming up with new tools and processes, and then sharing them with the rest of my team. I specialize in creating characters, animals, weapons, and vehicles, for any generation of system, though I've also contributed to level design, lighting, and compositingI also create training material and pipeline enhancement. I've worked for numerous studios both in-house and remote. I've also worked for several years in conjunction with different toy companies to make digital sculpts that have been turned into toys. I've contributed to eleven shipped titles in the game industry, and one feature film as a modeler and lighting artist. I've been working in the game industry since 2003. My name is Ben Mathis and I'm an experienced 3D freelance artist. Looking for a 3D freelance artist? Contact me and tell me about your project.
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